Categories

Creating a Morph Animation

This tip will discuss how to create a morph animation from a series of still images. Older versions of Studio Artist used the old Timeline Animation op mode functionality to generate morphs. Morphs are now created in v4 using a single Morph Context in a Paint Action Sequence.

Automating Encapsulated Bezier Paint Animation

This tip discusses how to automate the generation of encapsulated bezier paint animation. This is done by constructing a PASeq that generates the desired bezier paths.  This PASeq is then automatically run multiple times for a series of recored source context keyframes to generate a bezier context. The bezier context is then automatically converted into [...]

Encapsulated Bezier Keyframe Paint Animation

This tip discusses how to create a keyframed paint animation from a series of freely sketched pencil sketches. Each sketch can have an arbitrary number of pencil strokes. Each sketch is encapsulated into a single paint action step recorded in a Paint Action Sequence (PASeq). The final animation is generated by animating the keyframed single [...]

Movie Layer Overview

Movie Layers replace the old Studio Artist loaded canvas movie features. Movie layers can be used to build up animation frame by frame or to hand paint on individual frames of a movie file. This tip will discuss how to work with the new Movie Layer features in v4.

Simulating the MSG Evolver Art Mapper in v4

MSG Evolver is a stand alone MSG editing and effects application that shipped with the Studio Artist 3.5 release. One particularly cool feature of Evolver is the Art Mapper, which can be used to generate photo mosaic effects and/or composite art images created from multiple applications of MSG presets. This tip will discuss some approaches to duplicating [...]