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Generating Bezier Paths from Images

There are a wide variety of different tools available in Studio Artist for converting raster images into bezier path renditions of the image. These include techniques to generate bezier path edge sketches (like above), as well as bezier mass sketches based on cross hatching, and complete cartoon style vector renditions of of color imagery. This [...]

Working with the Bezier Path Memories

Studio Artist has 5 different Bezier Path Memories.  Four of them are global memories and one is internal to the paint synthesizer.  The bezier path memories can be used to record, store, and playback sets of bezier paths.
You can use the path memories as working storage when editing a bezier sketch or animation. You can [...]

Creating a Morph Animation

This tip will discuss how to create a morph animation from a series of still images. Older versions of Studio Artist used the old Timeline Animation op mode functionality to generate morphs. Morphs are now created in v4 using a single Morph Context in a Paint Action Sequence.

Automating Encapsulated Bezier Paint Animation

This tip discusses how to automate the generation of encapsulated bezier paint animation. This is done by constructing a PASeq that generates the desired bezier paths.  This PASeq is then automatically run multiple times for a series of recored source context keyframes to generate a bezier context. The bezier context is then automatically converted into [...]

Encapsulated Bezier Keyframe Paint Animation

This tip discusses how to create a keyframed paint animation from a series of freely sketched pencil sketches. Each sketch can have an arbitrary number of pencil strokes. Each sketch is encapsulated into a single paint action step recorded in a Paint Action Sequence (PASeq). The final animation is generated by animating the keyframed single [...]