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Movie Processing Strategies

Studio Artist uses Paint Action Sequences to process QuickTime movie files. We have discussed the mechanics of working with Paint Action Sequences in previous tutorials and the User Guide. This tutorial is a more advanced look at different strategies to keep in mind when constructing Paint Action Sequences to process movie files.

Creating a Morph Animation

This tip will discuss how to create a morph animation from a series of still images. Older versions of Studio Artist used the old Timeline Animation op mode functionality to generate morphs. Morphs are now created in v4 using a single Morph Context in a Paint Action Sequence.

Automating Encapsulated Bezier Paint Animation

This tip discusses how to automate the generation of encapsulated bezier paint animation. This is done by constructing a PASeq that generates the desired bezier paths.  This PASeq is then automatically run multiple times for a series of recored source context keyframes to generate a bezier context. The bezier context is then automatically converted into [...]

Encapsulated Bezier Keyframe Paint Animation

This tip discusses how to create a keyframed paint animation from a series of freely sketched pencil sketches. Each sketch can have an arbitrary number of pencil strokes. Each sketch is encapsulated into a single paint action step recorded in a Paint Action Sequence (PASeq). The final animation is generated by animating the keyframed single [...]

Time Particles Introduction

Time Particles provide a way for individual paint strokes painted by the paint synthesizer to have temporal continuity in an animation. Temporal continuity means that the individual paint strokes are present across multiple sequential frames as the animation progresses. The individual paint strokes associated with the time particles can have their own movement that is occurring over [...]