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Automating Encapsulated Bezier Paint Animation

This tip discusses how to automate the generation of encapsulated bezier paint animation. This is done by constructing a PASeq that generates the desired bezier paths.  This PASeq is then automatically run multiple times for a series of recored source context keyframes to generate a bezier context. The bezier context is then automatically converted into [...]

Encapsulated Bezier Keyframe Paint Animation

This tip discusses how to create a keyframed paint animation from a series of freely sketched pencil sketches. Each sketch can have an arbitrary number of pencil strokes. Each sketch is encapsulated into a single paint action step recorded in a Paint Action Sequence (PASeq). The final animation is generated by animating the keyframed single [...]