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Movie Processing Strategies Part 3

This tutorial continues our discussion of the mechanics of designing and building paint strategies for creating paint animation effects in Studio Artist.
To process a movie file in Studio Artist you first record a Paint Action Sequence (PASeq) and then process a movie file with the PASeq. A paint strategy is the series of processing steps [...]

Processing a Movie with an Image Operation Effect

This tutorial will show you how to process a movie file with a single image operation effect.
Studio Artist processes movie files with Paint Action Sequences (PASeq). A PASeq can be thought of as a script that details the different processing steps needed to achieve a certain stylistic effect. PASeqs consist of a series of action [...]

Movie Processing Strategies Part 2

This tutorial continues our discussion of the mechanics of designing and building paint strategies for creating paint animation effects in Studio Artist.
Studio Artist uses Paint Action Sequences (PASeq) to process movies. So to implement your paint strategy for building a particular paint animation effect you need to record a series of action steps in a [...]

Movie Processing Strategies

Studio Artist uses Paint Action Sequences to process QuickTime movie files. We have discussed the mechanics of working with Paint Action Sequences in previous tutorials and the User Guide. This tutorial is a more advanced look at different strategies to keep in mind when constructing Paint Action Sequences to process movie files.

Creating a Morph Animation

This tip will discuss how to create a morph animation from a series of still images. Older versions of Studio Artist used the old Timeline Animation op mode functionality to generate morphs. Morphs are now created in v4 using a single Morph Context in a Paint Action Sequence.