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Sequential Keyframe Recording

Sequential Keyframe Recording is a feature available when working with Paint Action Sequences (PASeq) to generate hand painted animations or movies. Sequential Keyframe Recording can be used to help automate some of the repetitive and tedious issues associated with building up interpolated keyframe animation from a series of hand drawn sketches or paintings. This tip [...]

PASeq Editor Options

There are a number of different user configurable Paint Action Sequence (PASeq) Editor parameter options. These user adjustable options allow a user to control PASeq playback associated with masking, layer and view changes, path layer record options, and source color memories. The PASeq Editor parameters are stored as a part of a PASeq preset file. [...]

PASeq Preference Options

There are a number of different adjustable Paint Action Sequence (PASeq) preference options you can use to fine tune the behavior of PASeq playback based on your personal workflow needs. These include options for controlling when the Editor and canvas are updated during PASeq playback as well as how keyframe interpolation works.  This tip will [...]

Introduction to Paint Action Sequences

Paint Action Sequences ( or PASeq ) are what you use to combine together different manual or automatic processing or painting steps into a script that can be saved as a preset file. You can use PASeqs to build processing effects that are composed of a number of different individual action steps that work together [...]

Movie Processing Strategies Part 3

This tutorial continues our discussion of the mechanics of designing and building paint strategies for creating paint animation effects in Studio Artist.
To process a movie file in Studio Artist you first record a Paint Action Sequence (PASeq) and then process a movie file with the PASeq. A paint strategy is the series of processing steps [...]